![]() This ensures that all of the T11 and T12 maps that drop in Shaped Underground Sea are also Shaped Underground Sea. If you were running Shaped Underground Seas, you'd scour all other T11 and T12 maps. In 3.3, Elder Underground Sea is all the rage, and will be the example of this guide.įor maps T15 and below, you want to prepare your atlas by ensuring that the map(s) you want to run is the only one of its tier and its (tier + 1). The easier it is to set up an Elder containment zone (see " Elder Blob/Square/Thingy", Windz) on your atlas, the better the idea is to set up an indefinite Elder/Shaper influence flip-flop that you can maintain. First, choose a map or set of maps to run. Chisel, roll until 85+/25+, keep maps above 100/30, Vaal maps between 85/25 and 98/29 to hedge the losses from Vaaling in mediocre maps, use sextants good.Ītlas preparation. You will not be able to organically sustain the sextants and fragments you need to reliably have a positive map return, although you might run into a few lucky streaks should you want to try anyway. Sometimes you'll get ten map returns from a single map sometimes you'll go for ten maps without seeing any returns. Obviously, the focus of this guide will be on how to maximize the rate of map returns, but no method of rolling maps is immune to bad luck. the average number of map returns per map.Īs long as the average return per map is greater than or equal to 1 and your starting map pool is large enough to smooth out the randomness of the drops, you will sustain maps.To abridge the math, the factors that influence this are: To disclaim this guide: whether or not you sustain maps is RNG-based. ![]() ![]() As of 3.3, I'm sustaining them with a consistently upward trend, but I also believe it's pretty close to optimal for maximizing item returns from any map. Detailed will be the method I've used to sustain maps for a few leagues, specific here to Elder Underground Sea.
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